![]() It is a really neat concept that definitely changes the game. Well on top of all this other playing you collect coins throughout the levels, there are some cool blockades with neat items, which all go towards the board game, wait there’s a board game? Yes at the end of every level you roll dice for your puppets and move around a monopoly type board buying bonuses or new puppets. The path could end with a neat mini game or become a survival challenge, further even you could face a large boss. These paths vary and technically allow you to play level twice and have a different experience both times. Even neater is the choice you make is shown again in the dark version of Albion, which is available upon completion of the first credits segment. The element of choices comes randomly in levels and presents you with two sides, whichever choice changes the outcome of the level. Moving through the levels with easy controls to learn you move through beautifully designed landscapes running into power-up crates that change the game through time, you size and speed.Īs you move along through the levels you are also faced with some special crates that deal with morality and give a power-up, you can choose good or bad as per the normal for the series’ morality system. The game takes the basics of what makes Fable special as far as morality and other choices, turning them into something that fits perfectly. Well Fable Heroes puts you into the shoes of these puppets with differing abilities and weapons. My first thought when I heard this game is, how do you take Fable which is a well established series in people’s mind and turn it into a arcade title. Fable Heroes Review "It's Adorable" Campaign
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