![]() A character must succeed at a toughness save ( 1d20 + toughness modifier) to stop bleeding.A character's penetration value ( PV) is increased by the amount of their strength modifier.A character's dodge value ( DV) is increased by the amount of their agility modifier.) Ī variety of game calculations use a character's modifier for a particular stat. Every 6 levels, starting at level 3, you gain 1 attribute point, which can be used to increase a single attribute by 1 (level 3, 9, 15, 21.Every 6 levels, starting at level 6, every attribute increases by 1 (level 6, 12, 18, 24.For example, a character must have at least 17 strength to learn the Jump skill.Īttributes can be increased (or decreased) by a variety of means, including Mutations, Cybernetics, Equipment, and on level up: Many skills also have attribute requirements. The core attributes include:Īttributes affect how well a character performs certain skills or actions, such as attacking and dodging attacks. They are also sometimes referred to as stats. It will usually be easiest to locate the Ruin of House Isner, as Stopsvalinn can only be reliably located by befriending the Snapjaws, and Kindrish is only hinted by the trolls themselves.Īlternatively, if you do not wish to hunt a relic down first, you can use a Schrodinger page from the A n n a l s o f Q u d or two, if you can acquire them.Attributes define a character's strengths and weaknesses. ![]() If you wish to acquire all three relics they hint to, you will need to find one of the relics first so you can trade its secret for reputation (and that reputation for a secret). Note that you will need to water ritual Haggabah, which can be tricky, please view his page for details on how to do so. ![]() This will leave just enough reputation to purchase one secret. If you have the Tactful skill, using two l o v e injectors will allow you to water ritual the first two trolls to become neutral with them, and then water ritual the third without the use of an injector. A significant investment in raising this reputation value is required to pacify the trolls, and even more to be able to trade secrets with them. Players start the game with a very low reputation with trolls, causing them to begin hostile to the player. Notably, this is the only way to learn the whereabouts of Kindrish under normal circumstances. The player can also inform the trolls of these secrets if they have already learned them, in order to gain reputation with the faction. The player must have the appropriate reputation to exchange. Performing the water ritual with any one of it's three primary members allows the player to learn the location of such storied items, including S t o p s v a l i n n, Ruin of House Isner, and K i n d r i s h. This faction is unique in that its members are interested in trading secrets about "storied items". The troll foals produced by them are also considered a part of the trolls faction. The trolls are a faction consisting of three primary members: Jotun, Who Parts Limbs, Fjorn-Kosef, Who Knits The Icy Lattice, and Haggabah, Who Plies The Umbral Path. Infobox data from game version 2.0.201.51
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